
From players to change-makers: how EcoQuest 2 brings the GreenComp to life
Picture this: you’re 17 years old, sitting in a community youth centre somewhere in Europe. Someone hands you a controller and tells you that the
Articles, project updates, and reflections from the EcoQuest 2 team.

Picture this: you’re 17 years old, sitting in a community youth centre somewhere in Europe. Someone hands you a controller and tells you that the

Live Action Role-Playing (larp) is an improvised form of role-play in which participants physically embody characters and act within a shared fictional world. It is

In today’s world, where environmental challenges continue to intensify, the need for innovative approaches to environmental education has never been greater. Young people remain highly aware of climate change and sustainability issues, yet many still feel that their individual actions cannot significantly influence global environmental outcomes. The 2022 European Commission report “Education for Environmental Sustainability” highlights this challenge: while youth are deeply concerned about environmental crises, they often struggle to see how their personal engagement can lead to meaningful change.