
Introduction to the EcoQuest2 project, and the answer to the question ‘why’ ?
As you may have noticed, this project has the number 2 in its name: why is that? That’s a very good question!
Articles, project updates, and reflections from the EcoQuest 2 team.

As you may have noticed, this project has the number 2 in its name: why is that? That’s a very good question!

Picture this: you’re 17, playing a game where your choices shape the fate of a city facing environmental collapse. Discover how the EcoQuest 2 project is turning EU’s “GreenComp” sustainability framework from a abstract buzzword into a thrilling, real-world experience for youth.

Beyond games and theatre lies LARP—a unique participatory art form. Learn how Nausika designs immersive educational role-plays that transform abstract sustainability frameworks (like GreenComp) into tangible, unforgettable human experiences.

Young people care deeply about the planet, but often feel powerless to change it. Discover how our Erasmus+ project EcoQuest 2 aims to bridge this gap, taking climate education beyond the screen by blending narrative video games with immersive LARP activities.