
Introduction to the EcoQuest2 project, and the answer to the question ‘why’ ?
As you may have noticed, this project has the number 2 in its name: why is that? That’s a very good question!
A cosy video game to understand how environmental ideas spread, and a Live Action Role-Playing Game (LARP) to simulate international environmental negotiations.
A series of activity sheets, a guide, and a manual that aim to help educators implementing game-based activities to teach green competencies.
Environmental and climate challenges require more than awareness. Young people need the skills to understand and address them. By integrating the GreenComp (2022) European sustainability competence framework, this project helps youth develop key competences for a sustainable future: critical thinking, systems thinking, futures literacy, and collective action.
Youth workers are key to helping young people turn ideas into action. This project supports them with engaging and practical resources to help them make sustainability learning more accessible and inspiring.
Game-based learning makes complex topics easier to explore and understand. Through a video game and an educational Live Action Role-Playing (LARP) game, the project promotes experiential learning and encourages active participation. The project also supports young people with Specific Learning Disorders, ensuring that its resources are designed to be accessible and inclusive for all.

As you may have noticed, this project has the number 2 in its name: why is that? That’s a very good question!

Picture this: you’re 17, playing a game where your choices shape the fate of a city facing environmental collapse. Discover how the EcoQuest 2 project is turning EU’s “GreenComp” sustainability framework from a abstract buzzword into a thrilling, real-world experience for youth.

Beyond games and theatre lies LARP—a unique participatory art form. Learn how Nausika designs immersive educational role-plays that transform abstract sustainability frameworks (like GreenComp) into tangible, unforgettable human experiences.