Play, Learn,
and take Action

Build your sustainability skills and become an agent of change with

EcoQuest 2

, video games and LARP scenario.

We aim to equip youth workers with game-based tools to teach environmental action skills, empowering young people (15-25) to find their own way to act for the environment.

In this project we will create

Games for Green Education

A cosy video game to understand how environmental ideas spread, and a Live Action Role-Playing Game (LARP) to simulate international environmental negotiations.

Resources for Educators

A series of activity sheets, a guide, and a manual that aim to help educators implementing game-based activities to teach green competencies.

Why does it matter?

Young people need the skills to act for a sustainable future

Environmental and climate challenges require more than awareness. Young people need the skills to understand and address them. By integrating the GreenComp (2022) European sustainability competence framework, this project helps youth develop key competences for a sustainable future: critical thinking, systems thinking, futures literacy, and collective action.

Youth work can empower the next generation of changemakers

Youth workers are key to helping young people turn ideas into action. This project supports them with engaging and practical resources to help them make sustainability learning more accessible and inspiring.

Learning should be engaging and inclusive

Game-based learning makes complex topics easier to explore and understand. Through a video game and an educational Live Action Role-Playing (LARP) game, the project promotes experiential learning and encourages active participation. The project also supports young people with Specific Learning Disorders, ensuring that its resources are designed to be accessible and inclusive for all.

What is new?

What is LARP?

Beyond games and theatre lies LARP—a unique participatory art form. Learn how Nausika designs immersive educational role-plays that transform abstract sustainability frameworks (like GreenComp) into tangible, unforgettable human experiences.

Read More »