The project will produce results available in the 4 languages of the partnership (EN, FR, SK, HR).

GOAL: Our goal is to offer trainers, educators, and youngsters the opportunity to explore the topic of environmental responsibility through engaging and interactive digital methods and tools.

R1: A pedagogical guide

This guide will provide trainers and youth workers with an environment and climate change education narrative close to their needs and link it concretely to the benefits of using video games to support all learners’ engagement, in particular for learners with Specific Learning Disorders (SLDs).

R2: A narrative video game to teach about climate change

The main result of the project will be a narrative video game to increase the engagement of youngsters on the topic of climate change and eco-responsibility and provide them with a game-based, learner-centred and learning-by-experience approach to green education. Youngsters will act as autonomous actors within the story, with the gameplay allowing them to actively develop the skills and knowledge required to take action for the planet.

R3: A series of 8 supporting learning activities

The creation of 8 supporting learning activities will provide guidance and support to trainers to implement the results of this project through adaptable worksheets and lesson plans surrounding the concept, content and impact of the video game.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. (Project code: 2023-3-SK02-KA210-YOU-000183253)