From players to change-makers: how EcoQuest 2 brings the GreenComp to life

Picture this: you’re 17, playing a game where your choices shape the fate of a city facing environmental collapse. Discover how the EcoQuest 2 project is turning EU’s “GreenComp” sustainability framework from a abstract buzzword into a thrilling, real-world experience for youth.
What is LARP?

Beyond games and theatre lies LARP—a unique participatory art form. Learn how Nausika designs immersive educational role-plays that transform abstract sustainability frameworks (like GreenComp) into tangible, unforgettable human experiences.
Games for Environmental Education: Building on the EcoQuest Experience

Young people care deeply about the planet, but often feel powerless to change it. Discover how our Erasmus+ project EcoQuest 2 aims to bridge this gap, taking climate education beyond the screen by blending narrative video games with immersive LARP activities.